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        <title>FengGUI</title>
        <description></description>
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       <dc:date>2008-08-19T16:16:38+02:00</dc:date>
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        <dc:date>2008-08-06T13:25:55+02:00</dc:date>
        <title>fun:names</title>
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        <description>Bitte erweitern nach Bedarf! Die meisten Namen wurden von [dieser Seite] ([Author]) uebernommen, der aber leider per Mail nicht zu erreichen war, sodass wir seine wunderbare Liste als Basis genommen haben um diese nun zu erweitern.

Axel Schweiss und Theo Dorant trafen Marie Chen</description>
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        <title>todos</title>
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        <description>A short list of the parts of FengGUI that need a rework. (This is not a wish-list!)

 

Basics TODOs

	*  Event System: The current implementation does not know of modifier keys (CTRL, SHIFT,...). It does know the keys and when they are pressed but it doesn’t remember this. So right now it is hard to implement shortcuts. This should be changed.[thx deus] (Would fix problem with Traversal, Copy/Cut/Paste, ...)
	*  Event System: Event traversal is not what would be expected. Key events should be…</description>
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        <dc:date>2008-07-29T14:52:10+02:00</dc:date>
        <title>start</title>
        <link>http://www.fenggui.org//doku.php?id=start&amp;amp;rev=1217335930&amp;do=diff1217335930</link>
        <description>Greetings earthling on our preliminary FengGUI website!

FengGUI is a graphical user interface (GUI) application programming interface (API) based on OpenGL. FengGUI provides all typical GUI components like buttons, sliders, trees, text areas, frames, tabs, etc. which are required to build a complete GUI system. Since it is based on OpenGL, FengGUI fits well in multimedia and game environments. In addition, OpenGL enables FengGUI to be fast and have graphical finesse at the same time. The archit…</description>
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        <dc:date>2008-07-28T15:41:18+02:00</dc:date>
        <title>changelog</title>
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        <description>This changelog lists the biggest and most important changes from version to version.

 

	*  Removed theming from all widget constructors. This brings over 50% faster initialization times of widgets. More theming freedom (multiple themes can be used now). Really a lot faster now. [details: &lt;http://www.fenggui.org/forum/index.php?topic=170.0&gt;]
	*  Improved Event system: Events are distributed from the focused (key events) or hovered (mouse events) widget back to the root Display object. Events ca…</description>
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        <dc:date>2008-06-12T14:58:56+02:00</dc:date>
        <title>doc:widget_tips - created</title>
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        <description>Some tips on creating your own custom widget. 

	*  Within the layout method never call the updateMinSize method.
	*  Within the updateMinSize method never call the layout method. (there are some very, very rare exceptions to this)
	*  the minSize of a widget should be at least 1 by 1 pixel. (smaller minSizes will raise OpenGL errors and devision by zero exceptions)</description>
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        <dc:date>2008-06-12T14:41:10+02:00</dc:date>
        <title>doc:tips_and_tricks - created</title>
        <link>http://www.fenggui.org//doku.php?id=doc:tips_and_tricks&amp;amp;rev=1213274470&amp;do=diff1213274470</link>
        <description>A compilation of short snippets and some tricks to get things working. Mostly things our of the forum so its easy to find here. 

	*  Performance
	*  Widget_tips</description>
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        <dc:date>2008-06-12T14:17:33+02:00</dc:date>
        <title>doc:performance - created</title>
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        <description>Some performance tips are summarized on this page: 

	*  Reduce your calls to layout() to a minimum. Layout calls travel through the widget tree from the widget you call the method to the leafs of the tree.
	*  Reduce your calls to updateMinSize() to a minimum. Usually you should never have to call this method except if you change something in the appearance. A widget is not notified if its appearance changes in any way. This update calls travel from the widget you call it to the root of the wid…</description>
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